Welcome and Introduction to "Video Games as Art"


Thank you for taking the time to visit my page. I'm Wrong Hero (probably not my real name). Inside you'll find reviews and critiques on the artistic aspects of video games that I'm currently playing as well as my thoughts on everyday gaming culture. My reviews will focus primarily on the art, music, story, and overall presentation of the game from a layman's perspective, but I will also inevitably address gameplay and the user experience.

The purpose of this blog is to help bring forward the less-publicized aspects of gaming. Video games can be beautiful, immersive, and share powerful narratives. But these are not the first descriptors that come to mind when the subject of video games is brought up. Music, visual art, and written word are all undisputed examples of potential art. When you combine the three, you get a movie, which, again, can be classified as art. When the user experience is added, this should elevate the medium even further beyond - but instead we're here on this blog trying to make a case for video games as art. My goal is not to say that any form of art is higher than the other, but I do hope to share the idea that some games deserve to don the title of "art."

A Little Background

I was first introduced to the idea of video games as a form of art through Metal Gear Solid: The Twin Snakes (I know). It may have been a little over-the-top at times, but what gripped me was the story and how the voice actors were able to relay the emotions of their characters. Underneath the the zany boss battles and questionable physical feats of Snake was a story about paving your own path, not letting your past mistakes or the mistakes of others define your future, betrayal, loss, and an overarching theme of anti-nuclear weapons and war (and I guess there was like one fart joke..maybe two). All that tied up with the emotional end credits song, The Best is Yet to Come, gave a younger version of me a lot to think about. Even today, I remember how the big plot reveals, the set pieces, and the interactions between the characters made me feel - and it's that impact that brings me here today.

Let's Wrap It Up

At the risk of turning this welcome post into an outright review post of Metal Gear Solid, suffice to say that the MGS series opened my eyes at the time to the possibilities of video games as a platform for storytelling, music, and art. Video games have come a long way since the original release of MGS in 1998, and I'm hoping you'll join me in reviewing that progress and discussing the messages that games are relaying to us.

Wrong Hero